Attr-X 2.0

may 2010, Ghent

The second version of Attr-X makes use of a different game engine (Torque 3D) which I was trying out at that time. The game engine prooved to be a mistake, but it was a first step towards the current shape of Attr-X because of the integration of a game avatar, sound manipulation with a controller instead of commands and a more realistic environment.

Attr-x 2.0 from yvan vander sanden on Vimeo.


This version was also used to create 'c0de': a performance by Nan-Ping Chang, Kristof Lauwers and myself. A performance video can be watched below.